First Among Equals
My role. Instructional Designer and Graphic Designer
First Among Equals
Leadership program design and facilitator toolkit
Role: Instructional Designer, Graphic Designer
Type Instructor-led program
Deliverables: Facilitator guide, 16-page participant workbook, session deck, four custom framework graphics
Disciplines: Instructional design, print layout, information design, presentation design
The brief
Larkfield is a 1,400-person company that promotes heavily from within. About forty people a year move from individual contributor to people leader, and most of them end up managing the team they were just part of.
Their exit interviews kept pointing at the same thing. New managers weren't struggling with the work. They were struggling with the relationships, and nobody had ever trained them for that specific problem.
So the ask was simple to state and hard to solve. Build a session that actually prepares someone for the week after the announcement goes out.
Why this topic
Most leadership curricula treat the peer-to-manager transition as a footnote in a general management course. It's the hardest part of the job, and it deserves its own session.
It also made for an honest design challenge. The subject has real emotional weight, which means the activities have to have teeth. A concept piece about a comfortable topic can hide behind a nice grid. This one couldn't.
What the program had to do
I wrote the objectives as observable behavior. No "understand" or "be aware of," because you can't watch someone understand something.
By the end of the session, participants can:
Identify the three relationships that change when a peer becomes a manager, and name which shift is hardest for them personally
Deliver a structured reset conversation with a former peer
Communicate a decision a former peer disagrees with, without softening it or over-explaining it
Commit to a specific 30-day plan with a named accountability partner
THE PROCESS
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THE PROCESS .
1. I designed the wrapper before the session
The instinct with a request like this is to design a workshop. I designed a transition instead, because a workshop that ends when people walk out the door doesn't change behavior.
Pre-work, 15 minutes. Participants list every person who now reports to them and note how long they worked alongside each one. They bring that list to the session and use it in the first activity.
Session, 3.5 hours, built for 12 to 16 people.
Follow-through, 30 days. A check-in with an accountability partner, plus one manager conversation using a supplied prompt.
The pre-work and the follow-through are part of the deliverable set, not a suggestion in a footer. Transfer is the difference between instructional design and event planning.
2. I built the arc around the discomfort instead of easing into it
The session opens with something called The Unspoken Thing. Not an icebreaker. Participants anonymously submit the one thing they're most worried about in the new role, and the facilitator groups the submissions on the wall live.
Everybody discovers their private fear is up there three times in other people's handwriting. That does more for psychological safety in five minutes than any structured introduction, and it hands the facilitator the room's real agenda before the first block starts.
From there the session runs in three blocks: what actually changed, the reset conversation, and deciding against a friend. Then a planning close.
[Image: session map graphic]
3. I wrote three original frameworks
Content this personal needed structure or it turns into group therapy. I built three.
The Three Shifts. Information, allegiance, and authority all changed the moment the announcement went out, and none of them were chosen. Information: you used to know what everyone knew, now you know things you can't share and they can tell. Allegiance: you were on the team's side against the org, now you represent the org to the team even when you disagree. Authority: influence used to come from credibility, now it carries consequence whether you want it to or not.
The Reset Conversation. A four-part structure for the conversation nobody knows how to start. Name the change out loud. Say what won't change. Say what will. Ask what they need, then stop talking.
Liked and Trusted. A spectrum, not a matrix. The two overlap almost all the time and diverge at exactly the moment that matters. Being liked is a byproduct. Being trusted is the job.
[Images: the Three Shifts graphic, the Reset Conversation graphic, the Liked and Trusted graphic]
4. I designed the practice around the third seat
The reset conversation block runs as triad practice. One manager, one former peer, one observer, three rounds so everyone sits in every seat. Scenarios come on tear-out cards and escalate from a supportive colleague to someone who applied for the same role.
Most roleplay design uses two people. The observer seat is where the learning actually happens, so the facilitator guide says that out loud and gives the observer something specific to watch for in each round.
5. I built the facilitator guide for someone standing up
This is the piece I care most about.
Every block carries timing down the margin, setup and materials, framing script written in speakable language rather than written prose, activity instructions with the exact words to give the room, and debrief questions sequenced from safe to pointed.
Then there's a section in every block called when it goes sideways.
When nobody submits anything honest in the opening, have three plausible submissions ready in your own handwriting and seed the wall. It only takes one real one after that.
When someone insists their team is fine and nothing has changed, don't argue. Ask how they know. Let the room answer.
When a participant is visibly upset in block three, name it briefly, offer the break early, and don't single them out in the debrief.
When you're running twelve minutes behind, cut the third triad round and not the debrief. Practice without a debrief is just conversation.
Anyone can lay out a facilitator guide. Contingencies come from having stood in front of a room.
The layout is two columns with timing and cues in the margin, and three visually distinct voices: what the facilitator says, what the facilitator does, and background they only need if someone asks. It has to be readable at a glance from a table.
[Images: facilitator guide spread, standard block. Facilitator guide spread, when it goes sideways.]
6. I designed the workbook for handwriting
Sixteen pages, worked in during the session rather than read afterward.
Ruled lines instead of open boxes, because open boxes make people freeze and ruled lines tell them how much to write. Writing areas sized for actual handwriting instead of what looks balanced on screen. One idea per spread. Page numbers big enough for the facilitator to call out across a room, which sounds trivial and is the single most requested feature by anyone who has run a session.
[Images: Three Shifts mapping exercise, reset conversation drafting page, 30-day plan spread]
7. I kept the deck out of the way
Eighteen slides, deliberately sparse. The deck supports the facilitator, it doesn't replace them. My rule on this one was that if a slide could be read aloud, it becomes a handout instead.
Activity slides carry a countdown timer and keep the instructions on screen for the entire activity, because participants forget them ninety seconds in. Type is sized for a training room, not a boardroom.